Abigail House proudly offers a full range of skilled nursing and therapy services, as well as physician coverage. Physicians typically visit one to three times a week. Abigail House offers a wide range of therapy services and has assembled an outstanding staff to address patients’ personal goals. The core team for each patient is composed of: a Physiatrist, Rehabilitation Nursing Staff, a Physical Therapist, an Occupational Therapist, a Speech-Language Pathologist, and a Social Worker. Additionally, the patient and his or her family are considered to be integral parts of the team, contributing to a holistic approach to healing.

Services we provide include: physical, occupational, speech, swallowing, and pulmonary therapies; specialized wound care, ultrasound therapy; pain management; IV therapy; and electronic stimulation bone healing.

  • Hip or knee replacement
  • Post stroke care
  • Post surgical recovery
  • Complex wound care
  • Motor vehicle trauma
  • Cardiac care
  • Orthopedic care
  • Diabetes management
  • Tracheotomy care
  • Gastrostomy care


Wii-Habilitation

In addition to traditional therapy, under the supervision of a therapist, the Nintendo Wii is commonly used at Abigail House as a technologically advanced and innovative approach to rehabilitation. Utilized in many countries, the principles and reasons behind its use are universal. Below is a list of the main physiotherapy activities that have been developed from time and experience with the console within our physical therapy department catering for a spectrum of injuries and disabilities.

  • Sitting Balance
  • Sitting Balance
    The Wii can be used as an activity to encourage more subconscious control of sitting and therefore develop improved control of posture. Use of the fit board, when placed on a flat surface, offers the opportunity to work on movements within and outside of base of support.
  • Standing Balance
  • Standing Balance
    It is possible to use the Wii console to contribute to the development of improved dynamic standing balance but it is equally effective to stand using the controller(s) and play the games to distract from the conscious control of standing, encouraging improved subconscious control.
  • Proprioception
  • Proprioception
    The visual feedback offered by the Wii can help develop and improve awareness of where the body is in space and how it is moving. The sensitivity of the Wii Fit board interprets the movements made by the user and is expressed as a movement through the game.
  • Hand / Eye Coordination
  • Hand / Eye Coordination
    When using the Wii remotes many of the games rely on the speed at which the users reacts and the quality of the movement that follows.  There is not time during the games to look at what the hands are doing; the games rely on the eyes taking in the information and the hands delivering the movement.  Practice can help to improve this skill, especially when the game becomes more familiar to the user.
  • Upper Limb Strength/Gross motor skills/Fine motor skills
  • Upper Limb Strength/Gross motor skills/Fine motor skills
    Elements of Wii Fit promote upper limb strength along side other strength exercises.  For those with normal upper limb strength it is likely that the use of the Wii will not contribute greatly to any improvement.  For those with muscle atrophy from injury, illness or disability the use of the WiiMote can help to improve low levels of stamina due to the static control needed around the shoulder girdle.  Care is required to avoid the development of muscle imbalance or poor posture during activity.
  • Dexterity
  • Dexterity
    Hand, wrist and fingers.  Grip of the controller combined with ability to press the right button at the right time can be challenging for those with reduced hand function.
  • Cardio Vascular fitness
  • Cardio Vascular fitness
    Games requiring gross control and repetitive movements offer the opportunity for users to increase heart rate and circulation.
  • Social Interaction/Healthy Competition
  • Social Interaction/Healthy Competition
    Games requiring gross control and repetitive movements offer the opportunity for users to increase heart rate and circulation.